Enhanced Gameplay Modifications

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The server has been modified to enhance gameplay, offering a more immersive and balanced experience for all players. Key improvements include:

NPCs and PvE Encounters

The enhanced gameplay includes new NPCs and PvE (Player vs Environment) encounters, adding more dynamic content to the game. Players can take on PvE pirate missions, salvage wrecks, and check on other ship encounters. These new elements bring exciting combat scenarios, salvage opportunities, exploration, and other PvE content not seen in the live MMO version. This expanded range of activities provides more depth and variety, catering to those who enjoy both combat and non-combat roles in the game.

Market Adjustments:

The in-game market dynamics have been optimized to provide more opportunities for profit and resource management. This includes better pricing algorithms and increased availability of market data to aid in strategic selling.

Enhanced Mission Diversity:

The variety of missions has been expanded, providing players with unique objectives and challenges that are well-distributed across different locations. These missions are designed to cater to various playstyles, ensuring there is something for everyone.

Bot Interaction Enhancements:

The interaction with market bots, such as Honjos's Minion, has been streamlined for better convenience. The auto-buy functionality has been enhanced to minimize waiting times, making it easier to sell items promptly without unnecessary delays.

Player-Friendly Features:

Quality-of-life improvements, like clearer mission markers and improved map navigation, have been implemented to make gameplay smoother. The map interface now makes locating NPCs and points of interest much more intuitive.

  1. Economic and Gameplay Enhancements:
    • Hot Time Markets - Hot Time Markets are selected randomly, giving a Space Market an additional Market Bot purchase multiplier. This means you can sell your wares to the Bot for a bonus.
    • Player Grouping: This allows players to group and do missions, combat and PVE encounters together.
    • Blueprint Import and Export via webpage.
    • Mod Manager: Allows for additional player side mods. E.g, Skins
    • Supercruise Mod: Warp to any point on the map
    • Element Swap Mod: Ability to swap the same element for a high or lower tier in place.
    • No Fee for Territories: Territories cost only 100 quanta for 10 years.
    • Faster Craft Times: Crafting times have been reduced by 10x compared to the MMO version.
    • Increased Transfer Speed: Transfer units move items 10x faster.
    • Increased Talent Point Speed: Talent points accumulate at 1500 per minute.
    • Stocked Markets up to Tier 4: Elements are stocked up to Tier 4, with honeycomb items to follow soon.
    • No Schematics Required: Players can craft without schematics, simplifying the production process.
    • Increased Top Speed: General top speed is set to 50,000 km/h, while heavy ships (3kt+) have a maximum speed of 20,000 km/h.
    • Safe Zone Bubbles: Alioth has a safe zone bubble of 17.5 SU (radius), Aegis has 15 SU, and all other planets have a 3 SU radius.
    • Reduced Weight for Nitron: Nitron now weighs 2 kg per liter instead of 4 kg, making transportation easier.
    • Enhanced Production: Warp Cells and Kergon have double production output compared to the standard rates.
    • Space Markets and Warp Beacons: Every planet now features space markets equipped with public warp beacons for easier travel.
    • Asteroid Lifespan: Asteroids have a limited lifespan of 3 days, encouraging quick mining and competition.
    • Meganodes in Outer Planets: All outer planets have meganodes, making them valuable for resource collection.
    • Closer Outer Planets: Outer planets have been moved closer to reduce travel time and encourage exploration.
    • QoL Tool and Mining Improvements: Tools and mining mechanics have been adjusted for better ease of use.
    • Container Hub Enhancements: Container hubs can now support up to 25 input and output connections for industry and hook up to 50 containers per hub.
    • Account Limit: Players are allowed a maximum of two accounts. Accounts beyond this limit will be deleted and any associated quanta removed from the game.
    • Enhanced Market Experience: An improved market experience is available through our website.
    • Allow linking of multiple in game accounts to one discord account.
    • One Talent Boost for New Players.

More To Come:

  • Talent Point Injectors - Purchasable on the website with Quanta. The more points you the have less you get from injects. (Working on the exact math)
  • Respec Talents - Purchasable on the website with Quanta
  • In game purchases: Players will be able to purchase skins and other items created by the team.